takeyoutochurch: (hunting dog)
Nicholas D. Wolfwood ([personal profile] takeyoutochurch) wrote in [personal profile] modmaster 2024-08-06 05:39 am (UTC)

Bloodthirst

He can create 6 potions per day by adding a significant amount of his blood to available consumable liquids. The final product doesn't look or taste like blood. Each of those potions when consumed or splashed onto a target will have a random effect from a table:

1. heals the target a substantial amount
2. causes internal bleeding
3. makes the target weaker for twelve hours; i.e. slightly feverish, disoriented, weak-kneed, or with less effective skills
4. makes the target stronger for twelve hours; i.e. energetic, more stamina, a small boost to their skills
5. gives the target dog ears and a tail
6. makes target drunk
7. makes target horny

Randomizing which potion the target gets felt like a good balancer, but if you're fine with it not being random I'll give the potions their own sparkly colors. Even though he can only create 6 a day, he would create a stockpile over time, so he might have more than 6 in storage simply to increase his odds of getting the one he wants when he uses them. However, using his blood to create the potions daily also means he is less likely to use his other blood skill, or vice versa! He's got to manage his blood or he will pass out from blood loss.

Also if he's yeeting a potion at another person, if that player doesn't want to play with one of the effects (ie doesn't want to have their character be drunk, or bleed internally,) then we just pick a different one.

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