BLESSINGS (POWERS/ABILITIES) SUBMISSION
Good day!! I'll explain the process of how choosing powers will go, it's really easy, I promise.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a properdumb example.
• Make sure to read the blessings page. It explains the general principles on how this worlds' "magic" applies.
• In this post, make a top level for your character! You can submit your abilities underneath that toplevel. You do not need to make it overcomplicated if you don't want to! If you want fireballs, just putting down "fireballs" is fine. In fact, PLEASE don't make it overly complicated. Adding limitations and details can be great, especially to give extra flavor, ut if I must sit through eight paragraphs for one ability detailing the formulaic speed of light, I might perish (and more than likely simplify it for you)!
• You can choose up to three abilities!
• You do not have to choose them all right now nor do you need to have them immediately by game start. If you want to drop just one ability now and come back later with the others, that's fine. Characters can develop powers over time!
• Once you comment, I will reply back to your comment, making any specific changes necessary, usually to have them thematically connected whether its to your character's family or to help tie them together so they feel connected to the character.
• I'll also do any balancing if necessary. If it's way too strong, I'll help you scale it down or if it's too simple, I'll add a little more to give you more flavor. Powers should be level 30 on a level 100 scale but you can have stronger powers if you add limitations to it. "Can teleport anywhere but only once a day" or "has supergenius level knowledge but only in regards to cacti".
Announcement as of Sept. 24th: We do ask from this point on, any blessings submitted should be around 200-250 words per blessing, If it gets much larger than that, we reserve the right to reject them and ask to shorten it, SIMPLY PUT, IF IT GETS TOO BIG, WE GET SLOW CUZ WE OVERTHINK TOO MUCH, THIS IS TO HELP US STREAMLINE THE PROCESS A BIT. like obv there are some exceptions (like if you're indecisive between two types of limits or something and describing both) but an ability itself should remain about 2-3 paragraphs or so.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Will this power I want be allowed?
COMMENT AND FIND OUT. Even if you feel its too insane, go ahead and comment, idc.
This power feels like it wouldn't go with this family.
THATS FINE, COMMENT AND FIND OUT. Even if I lack the brainpower to make it work, it's fine. Just like fashion and personalities, not everything has to be 1 to 1 with the family theme.
Can powers evolve over time?
SURE. It is not unreasonable to have a character's power being "vine whip" evolving into "thorny vine whip".
I just don't think I should bother putting the power in...
I HAVE BANNED ANXIETY, GO AHEAD AND COMMENT AND JUST SEE WHAT HAPPENS, IT DOESN'T HURT TO AT LEAST TRY.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a proper
Nicholas D. Wolfwood / Lea D. Gunmetal (Lead) | The Forge
Bloodshed
It's very versatile as a skill but hopefully "he will pass out and ruin any and all of what he's made if he goes overboard with it" is enough to balance that out. The creation aspect seemed on theme with The Forge's style, and something something he's got blood on his hands symbolism that would make him inherently warier of using his abilities once he starts regaining memories.
APPROVED
Bloodthirst
1. heals the target a substantial amount
2. causes internal bleeding
3. makes the target weaker for twelve hours; i.e. slightly feverish, disoriented, weak-kneed, or with less effective skills
4. makes the target stronger for twelve hours; i.e. energetic, more stamina, a small boost to their skills
5. gives the target dog ears and a tail
6. makes target drunk
7. makes target horny
Randomizing which potion the target gets felt like a good balancer, but if you're fine with it not being random I'll give the potions their own sparkly colors. Even though he can only create 6 a day, he would create a stockpile over time, so he might have more than 6 in storage simply to increase his odds of getting the one he wants when he uses them. However, using his blood to create the potions daily also means he is less likely to use his other blood skill, or vice versa! He's got to manage his blood or he will pass out from blood loss.
Also if he's yeeting a potion at another person, if that player doesn't want to play with one of the effects (ie doesn't want to have their character be drunk, or bleed internally,) then we just pick a different one.
APPROVED
HOWEVER, I would like to add that for really important cool moments where he really needs a very specific potion at the time (cuz he happens to not have it on hand), maybe his sheer force of desire/will can allow it to happen that time. I think this should be allowed, ok ok.
And for all healing skills, there is a default of "for smaller areas, it heals a lot faster/more effective than larger areas" but substantial healing is fine.
ADDENDUM
Re: ADDENDUM
Bloodhound
This is mostly just for cuddling purposes if I am being honest. But there is a potential for him to try and tank hits as well, such as if he is injured as a human, shifts into a wolf to take hits, and then shifts back into a human. Of course, then as a human he would have all of that damage taken! He might die if he's not careful.
Re: Bloodhound
Since he's just gonna be a fluffy wolf tank and it's not mostly about using animal senses and skills, I'm cool with it as is as a tanking form. Like presumably he'll still have teeth and running speed too and that's fine! However, if you rly want to do super heightened senses on top of it, just let me know.
LET ME KNOW IF THIS WORKS.
Re: Bloodhound
The intent was mostly just a tanking form so he doesn't need super heightened animal senses or anything; maybe it can be "slightly higher than a normal human's smell/hearing" but not to the point of super heightened animal senses? if you wanna just nix any heightened senses I am cool with that too, I was just like "I can fully imagine a scenario where someone asks him to turn into a wolf to track something via scent and then he can't do it and he'll be sad and I'LL be sad because he won't have an excuse to turn into a doggo" but honestly that's minor in the grand scheme of things, so I defer to your judgement!!
Re: Bloodhound