BLESSINGS (POWERS/ABILITIES) SUBMISSION
Good day!! I'll explain the process of how choosing powers will go, it's really easy, I promise.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a properdumb example.
• Make sure to read the blessings page. It explains the general principles on how this worlds' "magic" applies.
• In this post, make a top level for your character! You can submit your abilities underneath that toplevel. You do not need to make it overcomplicated if you don't want to! If you want fireballs, just putting down "fireballs" is fine. In fact, PLEASE don't make it overly complicated. Adding limitations and details can be great, especially to give extra flavor, ut if I must sit through eight paragraphs for one ability detailing the formulaic speed of light, I might perish (and more than likely simplify it for you)!
• You can choose up to three abilities!
• You do not have to choose them all right now nor do you need to have them immediately by game start. If you want to drop just one ability now and come back later with the others, that's fine. Characters can develop powers over time!
• Once you comment, I will reply back to your comment, making any specific changes necessary, usually to have them thematically connected whether its to your character's family or to help tie them together so they feel connected to the character.
• I'll also do any balancing if necessary. If it's way too strong, I'll help you scale it down or if it's too simple, I'll add a little more to give you more flavor. Powers should be level 30 on a level 100 scale but you can have stronger powers if you add limitations to it. "Can teleport anywhere but only once a day" or "has supergenius level knowledge but only in regards to cacti".
Announcement as of Sept. 24th: We do ask from this point on, any blessings submitted should be around 200-250 words per blessing, If it gets much larger than that, we reserve the right to reject them and ask to shorten it, SIMPLY PUT, IF IT GETS TOO BIG, WE GET SLOW CUZ WE OVERTHINK TOO MUCH, THIS IS TO HELP US STREAMLINE THE PROCESS A BIT. like obv there are some exceptions (like if you're indecisive between two types of limits or something and describing both) but an ability itself should remain about 2-3 paragraphs or so.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Will this power I want be allowed?
COMMENT AND FIND OUT. Even if you feel its too insane, go ahead and comment, idc.
This power feels like it wouldn't go with this family.
THATS FINE, COMMENT AND FIND OUT. Even if I lack the brainpower to make it work, it's fine. Just like fashion and personalities, not everything has to be 1 to 1 with the family theme.
Can powers evolve over time?
SURE. It is not unreasonable to have a character's power being "vine whip" evolving into "thorny vine whip".
I just don't think I should bother putting the power in...
I HAVE BANNED ANXIETY, GO AHEAD AND COMMENT AND JUST SEE WHAT HAPPENS, IT DOESN'T HURT TO AT LEAST TRY.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a proper
18th Hall / Rose Gold / The Forge
Defensive - Heatproof
The downside is their sense of temperature will be whacked and they will serve scalding hot tea to guests without realizing.
This seemed most obviously Forge/Alchemist-themed so it's going first.
Approved / Clarification
Also if no ouch, does that mean they don't feel pain OR they don't feel pain AND sustain any body injuries from the extreme heat (aka if he holds coals, he wont have melting skin) JUST TO VERIFY. It'll be approved either way but I just want to make sure I understand correct!
Re: Approved / Clarification
Re: Approved / Clarification
OK THANK U FOR CLARIFICATION, YEAH THIS WORKS OUT FOR ME, approved! :>
Re: Approved / Clarification
Utility - Soothe
It does absolutely nothing to treat the root of the problem, whether that be injuries, illness, poison, badfeels, or trauma in either direction. It just helps take the edge off the immediate pressing discomfort.
It requires some sort of manmade fragrance to trigger, for example burning incense. The effect is GREATLY reduced if Rose is not physically present, for example someone could get a puff of perfume and it would kind of help but it would wear off quickly and effectiveness would be halved after the victim left the room. On the other hand, if Rose is physically present holding a censer as it burns then the effects can last as long as there is incense to burn. Range is only as far as someone could reasonably sniff it or as far as smoke could reach without fading. Also it doesn't work at ALL on the user/Rose themselves, and also people may start associating certain fragrances with Trauma if they have it used on them too much, to round off the flaws.
Since the thing Rose creates/produces is fragrance-y stuff, alchemists bring to mind potions/concoctions, and the Forge brings to mind fire and smoke this seemed sorta on-theme.
APPROVED
Utility - Wisps
Version 1: Rose can dissipate into wisps of smoke entirely for the sake of transportation (or maybe escaping from Hugs, shudder) so they don't have to get up and ouch to rearrange themselves once they regain Chronic Pain. It isn't good for outdoor transportation cause it's slow and they will get blown away by the most gentle of breezes. Combat/PvP uses like using it to dodge out of harm's way by ceasing to be solid or slip under locked doors can also be banned or smth it is really just intended for Physical Convenience. May be possible to stick them in a jar when they're in this shape for better and for worse.
Version 2: Rose can forge/shape wisps of smoke into semi-solid forms, to do things like hold things for them when their hands are shaky or give them something to lean on when standing is Ow. Or make little cats for therapy reasons, whatever.
Requires a source of smoke, whether that's a burning censer or a friend's cigarette or motorcycle exhaust.
Can't really be used violently cause it's all just soft and pillowy and can't even stifle somebody.
APPROVED
Re: APPROVED