BLESSINGS (POWERS/ABILITIES) SUBMISSION
Good day!! I'll explain the process of how choosing powers will go, it's really easy, I promise.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a properdumb example.
• Make sure to read the blessings page. It explains the general principles on how this worlds' "magic" applies.
• In this post, make a top level for your character! You can submit your abilities underneath that toplevel. You do not need to make it overcomplicated if you don't want to! If you want fireballs, just putting down "fireballs" is fine. In fact, PLEASE don't make it overly complicated. Adding limitations and details can be great, especially to give extra flavor, ut if I must sit through eight paragraphs for one ability detailing the formulaic speed of light, I might perish (and more than likely simplify it for you)!
• You can choose up to three abilities!
• You do not have to choose them all right now nor do you need to have them immediately by game start. If you want to drop just one ability now and come back later with the others, that's fine. Characters can develop powers over time!
• Once you comment, I will reply back to your comment, making any specific changes necessary, usually to have them thematically connected whether its to your character's family or to help tie them together so they feel connected to the character.
• I'll also do any balancing if necessary. If it's way too strong, I'll help you scale it down or if it's too simple, I'll add a little more to give you more flavor. Powers should be level 30 on a level 100 scale but you can have stronger powers if you add limitations to it. "Can teleport anywhere but only once a day" or "has supergenius level knowledge but only in regards to cacti".
Announcement as of Sept. 24th: We do ask from this point on, any blessings submitted should be around 200-250 words per blessing, If it gets much larger than that, we reserve the right to reject them and ask to shorten it, SIMPLY PUT, IF IT GETS TOO BIG, WE GET SLOW CUZ WE OVERTHINK TOO MUCH, THIS IS TO HELP US STREAMLINE THE PROCESS A BIT. like obv there are some exceptions (like if you're indecisive between two types of limits or something and describing both) but an ability itself should remain about 2-3 paragraphs or so.
I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.
The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!
And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!
Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.
I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.
Will this power I want be allowed?
COMMENT AND FIND OUT. Even if you feel its too insane, go ahead and comment, idc.
This power feels like it wouldn't go with this family.
THATS FINE, COMMENT AND FIND OUT. Even if I lack the brainpower to make it work, it's fine. Just like fashion and personalities, not everything has to be 1 to 1 with the family theme.
Can powers evolve over time?
SURE. It is not unreasonable to have a character's power being "vine whip" evolving into "thorny vine whip".
I just don't think I should bother putting the power in...
I HAVE BANNED ANXIETY, GO AHEAD AND COMMENT AND JUST SEE WHAT HAPPENS, IT DOESN'T HURT TO AT LEAST TRY.
Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).
Please see the first toplevel for a proper
Crow that Heralds the Red Rain (Sparrow) | Cirrus Network
Spider Foot Style
Yes I just stole Stability from Imeeji. More or less.
At least one foot has to be in contact with the surface, so no doing handstands on the swimming pool. He also has to consciously activate this power, it's not passive. When it's active, there's a golden glow around his feet, reminiscent of sunshine.
(Name may change if I think of something I like better. I will update if that happens.)
APPROVED
Seven Shadow Evasion
For example, if Sparrow broke an ankle, he could use this power to temporarily negate the break until he could walk to the healing bathhouse. Once the power ends, the broken ankle would return exactly as it was before.
Limitations:
- Attempting to spam the power on the same effect will result in backlash. The negation will have a randomly shortened duration, last the full hour but the physical effect will return worse than it was before, or both. Each effect can be safely negated once a day. Second use has a 50/50 chance of backlash. Any further uses definitely result in backlash.
- He can use this power on himself or another person. If on another person, he has to touch the area he wants to affect first.
- Effectiveness against Blessing-induced status effects subject to negotiation with the other player.
- Not effective against game punishment status effects unless gamerunner OKs it.
When he uses this power, there is a brief sunshine-y golden glow around the affected area. The affected area will glow and throw off golden sparks if this power protects it from something.
APPROVED
Re: APPROVED
Re: APPROVED
Shedding Infinite Radiance (tentative)
The buff is flexible depending on the situation and the person he's trying to buff. He has to be trying to buff/encourage the person to do a specific action. A low-level buff doesn't necessarily make people more powerful, but inspires them to greater capability than before. A high-level buff does the same thing as a low-level buff, but also allows the buffed person to temporarily lift a power cap and do something they couldn't normally do.
Effectiveness of the buff depends on how the affected person receives his encouragement. Depending on CR level and the situation, he may need to change his approach. Closer CR may feel warm and fuzzy by him yelling "shut the fuck up and just do it" at them. Less close CR may not. When it works, whoever he's buffed gets some kind of extra golden glowy effect around them so it will be Very Obvious.
He can buff one person at a time. Each buff requires a Bespoke Encouraging and Nice interaction. This power is not effective on himself.
I'm marking this power as "tentative" because I want him to discover it on the ship at a dramatically appropriate moment. I might swap it out if I think of something I like more before he discovers it.
TENTATIVELY OK!!