modmaster: (pic#17297226)
modmaster ([personal profile] modmaster) wrote2024-08-05 08:33 pm

BLESSINGS (POWERS/ABILITIES) SUBMISSION

Good day!! I'll explain the process of how choosing powers will go, it's really easy, I promise.

• Make sure to read the blessings page. It explains the general principles on how this worlds' "magic" applies.

• In this post, make a top level for your character! You can submit your abilities underneath that toplevel. You do not need to make it overcomplicated if you don't want to! If you want fireballs, just putting down "fireballs" is fine. In fact, PLEASE don't make it overly complicated. Adding limitations and details can be great, especially to give extra flavor, ut if I must sit through eight paragraphs for one ability detailing the formulaic speed of light, I might perish (and more than likely simplify it for you)!

You can choose up to three abilities!

You do not have to choose them all right now nor do you need to have them immediately by game start. If you want to drop just one ability now and come back later with the others, that's fine. Characters can develop powers over time!

• Once you comment, I will reply back to your comment, making any specific changes necessary, usually to have them thematically connected whether its to your character's family or to help tie them together so they feel connected to the character.

• I'll also do any balancing if necessary. If it's way too strong, I'll help you scale it down or if it's too simple, I'll add a little more to give you more flavor. Powers should be level 30 on a level 100 scale but you can have stronger powers if you add limitations to it. "Can teleport anywhere but only once a day" or "has supergenius level knowledge but only in regards to cacti".

Announcement as of Sept. 24th: We do ask from this point on, any blessings submitted should be around 200-250 words per blessing, If it gets much larger than that, we reserve the right to reject them and ask to shorten it, SIMPLY PUT, IF IT GETS TOO BIG, WE GET SLOW CUZ WE OVERTHINK TOO MUCH, THIS IS TO HELP US STREAMLINE THE PROCESS A BIT. like obv there are some exceptions (like if you're indecisive between two types of limits or something and describing both) but an ability itself should remain about 2-3 paragraphs or so.


I am going to be honest, I do not have a degree in power and magic balancing. I will like make mistakes! If you find an ability way too limiting, you can come and make that case to me, and I can see if I can adjust it! Does one of your abilities never come up in play or you find it's one you don't find fun to play with? Feel free to come back to your toplevel and ask for an addendum, we can make it work.

The important part is I want people to have powers extend from their character as part of their personality/identity. It's not suppose to be about winning/losing/who is the strongest, etc, and hopefully by letting characters pick their own isntead of from a pre-selected list, it will help to do that!

And so with that siad, I am trusting people to be reasonable if these powers come into play at any time. By that, I mean, if you find yourself in a fight with a character, using powers, don't steamroll the other player without striking a conversation. Be considerate of the other person. Remember, it's important to go with the flow of the fight and see what feels right!

Your character does not need to win all of the time! Your character is not automatically better than anyone else 100% of the time. If you get into an ooc confrontation over who should win when it comes to powers, you must diceroll. I do not care if you have a five paragraph essay as to why your character should win, if the other rper is contesting that for whatever reason, make it fair and do a diceroll! Easy peasy! That said, diceroll is NOT a requirement all the time, it's fair to just see what happens! This is only a requirement if there is an ooc disagreement, if you ask me to settle it for you, I'm going to say "do a diceroll" first and go from there.

I GENUINELY DON'T THINK THIS WILL BE A HUGE ISSUE, my friends are chill and cool, but I am notating this just in case because we know sometimes things get crazy, emotions and excitement can get high, so this is the great neutralizer in those instances, ok? Ok.

Will this power I want be allowed?
COMMENT AND FIND OUT. Even if you feel its too insane, go ahead and comment, idc.

This power feels like it wouldn't go with this family.
THATS FINE, COMMENT AND FIND OUT. Even if I lack the brainpower to make it work, it's fine. Just like fashion and personalities, not everything has to be 1 to 1 with the family theme.

Can powers evolve over time?
SURE. It is not unreasonable to have a character's power being "vine whip" evolving into "thorny vine whip".

I just don't think I should bother putting the power in...
I HAVE BANNED ANXIETY, GO AHEAD AND COMMENT AND JUST SEE WHAT HAPPENS, IT DOESN'T HURT TO AT LEAST TRY.


Okay, I'm done for now! Feel free to comment to this post ANYTIME YOU'RE READY and I'll reply (but please give me a few days ok).

Please see the first toplevel for a proper dumb example.
vapour: (pic#15016020)

Dunkelflaute

[personal profile] vapour 2024-08-09 08:05 pm (UTC)(link)
Dead space, stagnant space, no energy space where all blessings are nullified (except for dunkelflaute.) Not sure the best way to make this work, but like the idea if possible. Basically want it to be used defensively most of the time, or to diffuse certain scenarios (with okay of all parties.)
vapour: (Default)

Re: CLARIFICATION

[personal profile] vapour 2024-09-05 04:10 am (UTC)(link)
SORRY I AM RAMBLING A BIT IDEAWISE BELOW....

I like the second one, but also I don't really need to nullify blessings necessarily after I thought more about it, especially now if someone else is doing it!

What I want, if possible, is for the blessing to create an area to recreate the effects felt in an anechoic chamber. If you aren't familiar with those, the effects are that it is so quiet in the chamber, you can hear your own blood flowing through your veins, your own bones creak, you'll eventually have trouble keeping balance because without the echoes you lose spatial awareness , get really unnerved, etc. and you can only end up staying in so long before you can't take it anymore and need to get outta there.

I just felt like because these are all natural things that are happening that any defense or attack or traditional kinds of protection blessings would be able to shrug it off too easily since the effects aren't actual err... "magic." I don't know if I'm explaining this correctly haha.

If you think we can work a way to do the chamber effect that's neato and could provide some funsies to play with, I would much rather do this than nullify the blessings specifically. I feel like if he can create this effect in a creative way, it can easily be used "defensively" in situations technically. I'm also okay with like some crazy super restriction on it and scenario adjustments where it can only be used in certain situations or something rather than a blessing that can be used frequently and such.

Basically I think it's a really cool concept and I felt it could be a really cool power in certain crazy situations that might just make the event or scenario amplified in some crazy fun way for everyone or etc. The idea of a small zone where echoes cease with no sound and that your own body's simple vital functions can drive you crazy and makes you feel unnerved rather than the blessing creating magic hallucinations or illusions seemed like it might be fun and unusual with a lot of potential. but if it's too complicated I totally understand (I think I make it sound more complicated than it is because I'm worried about sounding like I want some crazy OP thing to beat the snot out of things that must be beaten properly on the ship! Not the case, though, and Childe isn't going to use defense anyway, you and I both know how he is about defense. I'm definitely more interested in how can I make this blessing fun for story/drama and situations with him and other characters etc. than "I need to use this to be combat overpowered/give my character an actual battlefield shield from attacks and stuff."

If that's possible anyway! I'm not sure if it is since I have only played in one ecats game ahhaha. forgive me!! if it can't work i'm happy with the second option you provided so long as the other person isn't using it the same way. If they are similar I will just ask if it's okay if I go back to the drawing board for this power.

also this is just an explanation of the "experience" I'm looking for in the area that becomes anechoic if you're not already familiar:
https://www.cnn.com/style/article/anechoic-chamber-worlds-quietest-room/index.html

[personal profile] ticketmaster 2024-09-29 07:50 pm (UTC)(link)
I THINK I GOT A BETTER IDEA OF IT, I do think it should be just one for now so either:

This ability is targeted at a single person OR is a trap set on the ground that gets triggered when stepped on.

For this power, this will act more like a cool status effect that is the anechoic chamber effect. The actual chamber length is probably 1-5 minutes (short because without any senses, it probably feels a lot longer in person), but the aftereffects linger for a while. The status effect can be cleansed off with other blessings (any calming blessings and such, maybe nightmare eating, etc), but otherwise, it'll take IC time to recover (up to character willpower on how quick).

Maybe 30 min-1 hr cooldown? Since the chamber effect is already limited to one per person anyway, LET ME KNOW IF THIS WORKS.
vapour: (pic#15073574)

[personal profile] vapour 2024-09-29 10:01 pm (UTC)(link)
Yeeesssss this is fantastic actually!!!

thank you so much I love it, and I love you too.